During my break I had some ideas at where I wanted to take my game since it was a little bit different I had to look at my options. Do I want a direction with my game or not was big for me. Do I want players do get to an end goal? Did I want players to make a song? Or do I just need them to feel like a producer and have them experience music production changing and altering sound and visuals?
After heavy thinking I thought it would be different to have the players walked through some different scenes and there will be some game playing but not really with an intended purpose. Many other games will have an end goal, however I wanted to stand out with something different than usual.
My goal for the game at the moment was to create two scenes, one with a synth generator and the other is a version of break out, however every brick plays a note that is in scale, by using the mixers the scale changing and so does the reverb. Along with the color of the background and size of the particle.
I worked hard on getting the sound in the game to work properly. I first built the game in 2D. Getting the particles to work and the sound. I figured it would be a bit easier to work in 2D, then move to 3D just so I could have a game ready for play test Which is what happened. I ended up having some technical difficulties right before the play-test. It was no problem though, I just showed the 2D version.
I then followed with working on the 3D version shortly after this playtest and added the synth generator with the visuals.