



Starting off I followed https://catlikecoding.com/unity/tutorials in order to understand the concepts of visualization and function building in Unity. I saw the short clip of the functions changing and cycling through different shapes with a really nice shader and thought I had to make this to start off my project. I first I coded the cubes to span in and move around in a wave shape. Coded in multiple different functions that created really cool unique shapes like a torus, spheres, and waves. Then created two different ways to cycle through the different shapes. Yet I could not get the audio to sculpt the shapes in the way I wanted them to.
After some thinking, I decided to go back a bit, by restarting the tutorials I was doing I went back to the sine wave. I decided to just get the audio linked up to the sine wave using frequency. This put me back on track as well as getting my mixing board to finally work.

I had a lot of trouble because I have the silicone chip on my mac. I downloaded Easycontroller for an easy hookup. Added the audio mixing and connected them to the sliders on my mixing board. I decided pretty last minute before my final play-test that I wanted to use my microphone I use for recording. I added the input from my Scarlett 2i2 Studio interface and Rode microphone into my project. Once I had the microphone hooked up a did a couple quick play-tests. I lastly added better UI and a recording function using my mixing board and even a play back button to layer the recording over the live vocals that you’re mixing.
While working with technical challenges can be very difficult, I decided not to let that stop me. When I was confused on how to map using Easycontroller I emailed the creators. When I couldn’t understand how the audioSource.GetSpectrumData worked I looked at documentation and learned how to actually use audio.
Working Title: AudoVox

