Plans for Prototype 2, before I start…
Comments after Prototype 1 before Prototype 2
- What did you learn from the first play-test: I learned that I wanted to create a 2d platformer based on production through the prototype and the conversations after. With the feedback I did get the clarification that people do enjoy mixing music when it is made easier. Moving a slider to change sounds is easy and enjoyable, however when there are too many options that a player does not understand is when it feels more like a learning experience rather than a game.
- 3 questions your prototype will address: What Does the player character feel like?, Buttons or controls the game will have?, How does the fighting in the game work?
- Metrics of success: Players enjoy just moving around with the character and attacking (need the MVP to be successful), Players start to see the vision in my game, Creating new ideas to work on in my game, Sense of direction
- Ideas for your prototype: Character animation and design, Character movement and jump, Playing sound as an attack, Puzzle solving using production
Thoughts and comments after the play-test:
- After prototyping my second prototype, I do believe I made the right choice in selecting a 2D platformer as a base for my production idea.
- I had my character be shovel knight for the time being, and added an attack with three different colors to signify different notes, as well as different note sounds when you attacked. Added movement and jumping and mapped it to a controller(PS4). After all that I added three chests that turned on a audio listener when opened with the right note
- I got great feedback from students when applying this play-test
- To add a soundwave attack that I can chop/edit to change during the game(temp faster = faster soundwave shot, bigger Db = bigger soundwave shot, chopping soundwave = shorter, faster fire rate)
- Everytime you hit a different material a different sound plays
- Fixing jump to take away gravity
- I am very happy with how the play-test turned out
